Social Deduction Game
Traitors hide among the faithful. Missions get sabotaged. Allies get murdered at night. Can you figure out who's lying before it's too late?
Coming Soon4-22 players · One phone or online
How it works
Each round follows a deadly cycle. Complete missions by day, survive murders by night, and vote to banish whoever you suspect.
The phone secretly reveals who's a Traitor and who's Faithful. Only you see your role. Trust is a choice.
A leader picks a team. The team votes in secret — Faithful can only support, but Traitors can sabotage.
Argue, accuse, defend. Then vote to banish. Was it a Traitor? Or did you just lose an innocent ally?
Traitors secretly pick someone to murder — or recruit a new Traitor. The phone passes to everyone. No one knows who did what.
The roles
Sabotage missions. Murder the Faithful at night. Recruit allies to your side. Lie, deceive, and survive until only Traitors remain.
Complete missions. Protect each other. Figure out who's lying. Vote to banish every last Traitor before they take over.
Player count
The more players, the more Traitors lurk among you.
Features
One phone, passed around the group. No downloads needed for friends — just hand it over.
Create a room, share the code. Everyone plays on their own phone in real time.
Passed missions grant a random player a shield — blocking one murder attempt. Only you know you have it.
When a Traitor is banished, the remaining Traitors can recruit a Faithful to their side instead of killing.
A notebook tracks every vote, every mission, every banishment. Reference it during heated debates.
Dramatic sound effects and haptic feedback make every reveal, vote, and murder feel intense.
Coming Soon
Gather your friends. Pick up your phone. Trust no one.
Coming Soon